Android Game Recipes by Jerome DiMarzio

By Jerome DiMarzio

Android online game apps are usually the most well-liked kind of Android apps within the a number of Google Play, Amazon Appstore and different Android app shops. So, past the Android video game tutorials available in the market, what a couple of daily convenient and whole code reference for Android online game builders?

Android online game Recipes is your first, trustworthy video game coding reference for cutting-edge Android video game apps. This ebook offers effortless to stick to genuine global online game code difficulties and options, together with resource code.

This e-book covers code recipe options which are universal to second video game improvement difficulties akin to designing a video game menu, collision detection, relocating characters, relocating backgrounds and extra. This e-book additionally contains tips on how to paintings with participant enter, how you can upload a number of degrees, how one can create online game photos for various monitor solution, and the way to paintings with machine sensors.

After studying and utilizing this e-book, you will have the templated code snippets, suggestions and frameworks to use in your video game app layout to construct your video game, customise it, after which promote it at the Android app shops.

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To access glOrthof(), you need to put OpenGL ES 1 into projection matrix mode. OpenGL ES 1 has different matrix modes that let you access different parts of the stack. Throughout this book, you will access most, if not all, of them. This is the first one you will work with. Projection matrix mode gives you access to the way in which your scene is rendered. To access projection matrix mode, you need to set the glMatrixMode() to GL_PROJECTION, as shown in Listing 2-19. 36 CHAPTER 2: Loading an Image Listing 2-19.

The second is to use a splash screen to fade into the menu. If you go with the first option, and set SBGMenuScreen as the main entry point for your game, then this will be the first screen seen by your player. In many cases, this could be a very valid solution and the example stops here for you. However, if you followed the solution in Chapter 3, and want to continue to use a splash screen, the rest of this solution will explain how to fit the menu in your splash screen. Open the MainActivity from Chapter 3.

Listing 4-10. setOnClickListener(new OnClickListener(){ @Override public void onClick(View v) { boolean clean = false; clean = onExit(v); if (clean) { } } }); CHAPTER 4: The Menu Screen 61 Finally, assuming that your onExit() returned a true result, kill the current process and exit (see Listing 4-11). Listing 4-11. 5 Swap Menu Button Images Problem Menu buttons should change color or image when clicked. Solution Point the source of the button’s image to an xml selector that controls the swapping on images.

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